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Impossible Geometries


Immersive & Interactive Projection Mapping Installation
2026

September 2026 - June 2027
Spark Science Centre - Calgalry, AB


Impossible Geometries is a playful 360-degree immersive experience exploring the surprising connections between art and mathematics. Across six interactive worlds, lines, circles, shapes, transformation, colour and rhythm come to life, inviting visitors to discover how creativity and logic overlap in unexpected ways.

The experience begins with handmade stop-motion animation, where drawings and everyday objects come to life before expanding into colourful, room-scale digital worlds. Blending real-time animation, responsive floor projections and an original soundtrack, Impossible Geometries brings together art, movement and mathematical ideas in playful and unexpected ways.

Created for curious minds of all ages, the experience invites visitors to move, experiment, spot patterns and discover new ways of looking at familiar ideas. Along the way, art reveals its logical side and mathematics gets a little creative.


Available for touring to immersive galleries, science centres and cultural spaces.


Collision


Projection Mapping Installation
2025

Januray 31st - February 16th, 2025
Activation on Fridays, Saturdays and Sundays

Stephen Avenue: Facade of El Furniture Warehouse, Original Joe's and Annabelle's Kitchen
107 8 Ave SW, Calgary

6pm - 10pm

Collision is a projection mapping installation that invites viewers to rethink their relationship with time in today’s digital age. Using evolving visuals, we explore the ways technology and social media distort our perception of time, accelerating our days and merging moments into a continuous, often overwhelming flow. Through this experience, we encourage viewers to confront the effects of this distortion and restore a sense of genuine human connection.

Set against the architectural features of the buildings: El Furniture Warehouse, Original Joe’s and Annabelle’s Kitchen on Stephen Avenue, our visuals evolve and pulse, conveying a sense of movement that mirrors time slipping and bending around us. We blend physics-inspired effects with an evocative soundtrack that synchronizes with the visuals, creating a layered sensory experience. Each element of Collision urges the viewer to pause, reflect, and consider what endures amidst the rush of digital life.


Credits

Presented at Chinook Blast Festival

Artistic Direction, Animation and Projection Mapping: Laura Anzola & Matthew Waddell

Thanks to: Night Light Festival and the Victoria Park BIA





2MuchTech


Projection Mapping Installation
2023

September 28-30, 2023
TransAlta Building Columns 
110 12 Ave SW, Calgary
6pm - 11pm

Overwhelmed by the relentless stream of social media, VR, AR, AI, and the latest must-have gadgets?

2MuchTech offers a hyper-charged projection experience that scrutinizes technology's role in our lives, particularly amid environmental disruptions. This provokes us to consider whether technology is spurring progress or is merely a catalyst for chaos.

Step into this exploration with us as we probe technology's footprint on our world, punctuated by moments of dark humor, bright colours, and deep truths.


Credits

Presented at Night Light Festival by the Victoria Park BIA

Artistic Direction, Animation and Projection Mapping: Laura Anzola & Matthew Waddell

Thanks to: David Low






BiblioBeats 2


Projection Mapping Installation
2023

September 28-30, 2023
Central Memorial Park Library
7:30pm - 11pm

Over the last two winters, AZMA has partnered with animators from Calgary and Bogotá to create six unique projection mappings at Central Memorial Park Library. AZMA handles the technical side, allowing artists to focus on creative storytelling. This collaboration offers a community platform for artistic expression without the need for technical expertise in projection mapping.

The first trio of animations drew inspiration from the library's architecture, its role as a repository of books, and the cultural significance of Memorial Park. Utilizing a diverse set of techniques, artists Residuo, Sergio Moreno, and AZMA produced works that range from 3D and 2D digital animation to motion graphics and handmade stop-motion.

The remaining three animations were crafted with the winter season in mind. As the solstice nears and the days grow shorter, these pieces by Tyler Longmire, Emmanuel Ho, and Residuo serve as luminous reminders of the Holiday Spirit, casting light and warmth during the darkest months.

Together, these six animations span two themes and showcase the diverse potential of architectural projection mapping.


Credits

Presented by Victoria Park BIA and Calgary Public Library

Artistic Direction and Projection Mapping: AZMA

Animation 1: Laura Anzola and Matthew Waddell

Animation 2: Residuo Studio, Daniela Briceño and Diego Cortes

Animation 3: Sergio Moreno 

Animation 4: Residuo Studio, Daniela Briceño, Blanca Castellar and Diego Cortes

Animation 5: Emmanuel Ho

Animation 6: Tyler Klein Longmire


Impossible Geometries


Immersive Interactive
Projection Mapping Installation

2022
Impossible Geometries: A New Edition

Impossible Geometries has been reimagined as a new interactive experience exploring the surprising connections between art and mathematics. Building on the original installation, the new edition brings together handmade animation, creativity and playful exploration, inviting visitors of all ages to discover how art and math connect through movement, experimentation and play.

Premiered in 2026, the new edition is now available for touring to immersive galleries, science centres and cultural spaces.


Explore the new edition of Impossible Geometries 2026



Presentation History

March 1 – September 5, 2022
THEMUSEUM
Kitchener, Ontario, CA

Impossible Geometries was the inaugural experience presented in THEMUSEUM’s EYEPOOL interactive 360-degree projection environment. This immersive exhibit took visitors through ten unique audiovisual worlds exploring elements of visual design, interaction, and play.

Guests entered a surreal landscape where space and time warped and abstract geometries filled the room. Each world emphasized a different visual design element, including line, dot, shape, texture, space, color, intersection, scale, negative and positive space, and repetition. Visitors were encouraged to explore freely, knowing there were no right answers.

Sensors in the room tracked movement and activated interactive floor animations, encouraging play, exploration, and reflection on the visual elements present in each world.


Credits

Presented by THEMUSEUM

Artistic Direction, Animation, Interactive Design, Projection Mapping and Creative Coding: Laura Anzola and Matthew Waddell

Music: Darren Young

Thanks to: Daniel MacPherson



© AZMA 2025